MAZE OF THE HOLLOW
Unity-built maze escape prototype blending recursive backtracking mazes with chase-driven gameplay.
Gameplay Programmer & Unity Developer with an Electrical & Electronics Engineering background. I specialize in gameplay systems, player mechanics, UI integration, and performance‑conscious C# code.
Gameplay Programmer with a strong focus on designing, scripting, and implementing game mechanics, systems, and managers that drive engaging player experiences.
I have experience working with teams and leading student-based organizations, as well as building multiple Unity projects across PC and mobile platforms. My background in Electrical & Electronics Engineering strengthens my problem‑solving and systems thinking.
Contact MeUnity
IntermediateC#
Intermediate.NET
BasicOOP
IntermediateHTML5
AdvancedCSS
IntermediatePhotoshop
IntermediateFigma
IntermediateBlender3D
BasicUI Design
IntermediateGame UI
AdvancedIllustrator
IntermediateGameplay Systems
IntermediateOptimization
IntermediateAI Prompting
BasicUnity, C#, OOP, Gameplay Systems, Player Mechanics, State Machines
Graphics Design, Game UI/UX, Visual Design, AI Prompting, Wireframing
Leadership, Teamwork, Communication, Time Management, Problem Solving
2D & 3D gameplay systems, mechanics, architecture, and performance optimization for PC and Mobile games.
Clean, scalable, and maintainable C# codebases for games, tools, and backend-driven applications.
Game UI/UX, HUDs, menus, wireframes, and visual assets using Figma and Photoshop.
Unity-built maze escape prototype blending recursive backtracking mazes with chase-driven gameplay.
Unity-based cooking simulator developed as a guided learning project, featuring a decoupled C# architecture, event-driven interactions, and ScriptableObject-driven recipes.
Unity-built Pong remake featuring C#-powered game mechanics, precise collision detection, and real-time player input handling.
Unity-based physics runner developed as a guided learning project, featuring velocity-based movement, collision detection systems, and dynamic UI scoring.
Unity-built maze generation system implementing recursive backtracking with coroutine-based animation, visualizing algorithmic thinking in real-time.
emmanueloyebamiji03@gmail.com