👋 Hello, I’m
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Oyebamiji Emmanuel Damilare

🎮 Gameplay Programmer

Gameplay Programmer & Unity Developer with an Electrical & Electronics Engineering background. I specialize in gameplay systems, player mechanics, UI integration, and performance‑conscious C# code.

A little

About Me

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Experience

2+ Years

Completed

5+ Unity Projects

Available

Open to Roles

Gameplay Programmer with a strong focus on designing, scripting, and implementing game mechanics, systems, and managers that drive engaging player experiences.

I have experience working with teams and leading student-based organizations, as well as building multiple Unity projects across PC and mobile platforms. My background in Electrical & Electronics Engineering strengthens my problem‑solving and systems thinking.

Contact Me
Tech Stacks &

Skills

Engines & FrameWork

Unity

Intermediate

C#

Intermediate

.NET

Basic

OOP

Intermediate

HTML5

Advanced

CSS

Intermediate

Design Tools

Photoshop

Intermediate

Figma

Intermediate

Blender3D

Basic

UI Design

Intermediate

Game UI

Advanced

Illustrator

Intermediate

Expertise

Gameplay Systems

Intermediate

Optimization

Intermediate

AI Prompting

Basic

Gameplay Programming

Unity, C#, OOP, Gameplay Systems, Player Mechanics, State Machines

UnityC#Systems

Non-Programming Skills

Graphics Design, Game UI/UX, Visual Design, AI Prompting, Wireframing

UIDesignAI

Personal Skills

Leadership, Teamwork, Communication, Time Management, Problem Solving

LeadershipTeamwork
I Offer These

Services

Unity Game Development

2D & 3D gameplay systems, mechanics, architecture, and performance optimization for PC and Mobile games.

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C# Programming

Clean, scalable, and maintainable C# codebases for games, tools, and backend-driven applications.

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Visual & UI Design

Game UI/UX, HUDs, menus, wireframes, and visual assets using Figma and Photoshop.

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Featured Projects

Project screenshot

MAZE OF THE HOLLOW

Unity-built maze escape prototype blending recursive backtracking mazes with chase-driven gameplay.

C#Unity2D
Project screenshot

KITCHEN CHAOS (Guided Project by CodeMonkey)

Unity-based cooking simulator developed as a guided learning project, featuring a decoupled C# architecture, event-driven interactions, and ScriptableObject-driven recipes.

C#Unity3D
Project screenshot

PONG GAME (Remake)

Unity-built Pong remake featuring C#-powered game mechanics, precise collision detection, and real-time player input handling.

C#Unity2D
Project screenshot

ICE-RUNNER (Guided Project by Brackey)

Unity-based physics runner developed as a guided learning project, featuring velocity-based movement, collision detection systems, and dynamic UI scoring.

C#Unity3D
Project screenshot

PROCEDURAL MAZE GENERATION

Unity-built maze generation system implementing recursive backtracking with coroutine-based animation, visualizing algorithmic thinking in real-time.

C#Unity2D
Get In Touch

Contact

Email

emmanueloyebamiji03@gmail.com

Write Me →

WhatsApp

+234‑706‑894‑4276

Chat Me Up →

LinkedIn

linkedin.com/in/oyebamiji‑emmanuel

Connect →

Write me your project.